﻿using System.Collections.Generic;

namespace YYSPlayChess.Model
{
    public class TeamMember
    {
        public string Name { get; set; }

        public int Speed { get; set; }

        public int Life { get; set; }

        /// <summary>
        /// 护盾
        /// </summary>
        public int Shield { get; set; }

        public int Attack { get; set; }

        public int Defense { get; set; }

        public int Crit { get; set; }

        public int ViolentTrauma { get; set; }

        public int Hit { get; set; }

        public int Resistance { get; set; }

        public Equipment Equipment { get; set; }

        public List<State> States { get; set; }

        public Skill Skill_1 { get; set; }

        public Skill Skill_2 { get; set; }

        public Skill Skill_3 { get; set; }

        /*
         * 开始战斗后的属性
         */

        public int CurrentLife { get; set; }

        public bool IsDie { get; set; }

    }
}